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Angelic Skirmisher
{4}{W}{W}
Creature -- Angel
4/4
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Boros Battleshaper
{5}{R}{W}
Creature -- Minotaur Soldier
5/5
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Desecration Demon
{2}{B}{B}
Creature -- Demon
6/6
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap ~this~ and put a +1/+1 counter on it.
Goblin Flotilla
{2}{R}
Creature -- Goblin
2/2
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay {R}, whenever ~this~ blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Majestic Myriarch
{4}{G}
Creature -- Chimera
*/*
~this~'s power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, ~this~ gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Odric, Lunarch Marshal
{3}{W}
Legendary Creature -- Human Soldier
3/3
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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