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45 results - Link to this list
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AEthershield Artificer
{3}{W}
Creature -- Dwarf Artificer
3/3
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Anointed Deacon
{4}{B}
Creature -- Vampire Cleric
3/3
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Aurelia, Exemplar of Justice
{2}{R}{W}
Legendary Creature -- Angel
2/5
Flying
Mentor (Whenever ~this~ attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Azra Oddsmaker
{1}{B}{R}
Creature -- Azra Warrior
3/3
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Battering Ram
{2}
Artifact Creature -- Construct
1/1
At the beginning of combat on your turn, ~this~ gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever ~this~ becomes blocked by a Wall, destroy that Wall at end of combat.
Battle-Rattle Shaman
{3}{R}
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Blood Mist
{3}{R}
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Brudiclad, Telchor Engineer
{4}{U}{R}
Legendary Artifact Creature -- Phyrexian Artificer
4/4
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Clackbridge Troll
{3}{B}{B}
Creature -- Troll
8/8
Trample, haste
When ~this~ enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap ~this~, you gain 3 life, and you draw a card.
Crystalline Giant
{3}
Artifact Creature -- Giant
3/3
At the beginning of combat on your turn, choose a kind of counter at random that ~this~ doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on ~this~.
Deceiver of Form
{6}{C}
Creature -- Eldrazi
8/8
({C} represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than ~this~ become copies of that card until end of turn. You may put that card on the bottom of your library.
Eidolon of Inspiration
{1}{W}{W}
Enchantment Creature -- Spirit
2/2
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Ezuri, Claw of Progress
{2}{G}{U}
Legendary Creature -- Phyrexian Elf Warrior
3/3
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Fang of the Pack
{5}{G}
Creature -- Wolf
5/3
Melee (Whenever ~this~ attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Furyblade Vampire
{1}{R}
Creature -- Vampire Berserker
1/2
Trample
At the beginning of combat on your turn, you may discard a card. If you do, ~this~ gets +3/+0 until end of turn.
Goblin Rabblemaster
{2}{R}
Creature -- Goblin Warrior
2/2
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever ~this~ attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
God-Pharaoh's Gift
{7}
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Hadana's Climb
{1}{G}{U}
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform ~this~.
Hazoret's Favor
{2}{R}
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Helm of the Host
{4}
Legendary Artifact -- Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}

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