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Fight or Flight
{3}{W}
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Sentinel of the Eternal Watch
{5}{W}
Creature -- Giant Soldier
4/6
Vigilance (Attacking doesn't cause ~this~ to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Web of Inertia
{2}{U}
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

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