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Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Deadeye Brawler
{2}{U}{B}
Creature -- Human Pirate
2/4
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever ~this~ deals combat damage to a player, if you have the city's blessing, draw a card.
Dusk Charger
{3}{B}
Creature -- Horse
3/3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
~this~ gets +2/+2 as long as you have the city's blessing.
Expel from Orazca
{1}{U}
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Golden Demise
{1}{B}{B}
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Kumena's Awakening
{2}{U}{U}
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Mausoleum Harpy
{4}{B}
Creature -- Harpy
3/3
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on ~this~.
Orazca Relic
{3}
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{T}, Sacrifice ~this~: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Pride of Conquerors
{1}{W}
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Radiant Destiny
{2}{W}
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As ~this~ enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Resplendent Griffin
{1}{W}{U}
Creature -- Griffin
2/2
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever ~this~ attacks, if you have the city's blessing, put a +1/+1 counter on it.
Secrets of the Golden City
{1}{U}{U}
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Skymarcher Aspirant
{W}
Creature -- Vampire Soldier
2/1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
~this~ has flying as long as you have the city's blessing.
Slippery Scoundrel
{2}{U}
Creature -- Human Pirate
2/2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, ~this~ has hexproof and can't be blocked.
Snubhorn Sentry
{W}
Creature -- Dinosaur
0/3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
~this~ gets +3/+0 as long as you have the city's blessing.
Spire Winder
{3}{U}
Creature -- Snake
2/3
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
~this~ gets +1/+1 as long as you have the city's blessing.
Storm Fleet Swashbuckler
{1}{R}
Creature -- Human Pirate
2/2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
~this~ has double strike as long as you have the city's blessing.
Tendershoot Dryad
{4}{G}
Creature -- Dryad
2/2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Tilonalli's Summoner
{1}{R}
Creature -- Human Shaman
1/1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever ~this~ attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Timestream Navigator
{1}{U}
Creature -- Human Pirate Wizard
1/1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put ~this~ on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

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