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Citadel Siege
{2}{W}{W}
Enchantment
As ~this~ enters, choose Khans or Dragons.
* Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
* Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
Frontier Siege
{3}{G}
Enchantment
As ~this~ enters, choose Khans or Dragons.
* Khans -- At the beginning of each of your main phases, add {G}{G}.
* Dragons -- Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Monastery Siege
{2}{U}
Enchantment
As ~this~ enters, choose Khans or Dragons.
* Khans -- At the beginning of your draw step, draw an additional card, then discard a card.
* Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Outpost Siege
{3}{R}
Enchantment
As ~this~ enters, choose Khans or Dragons.
* Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
* Dragons -- Whenever a creature you control leaves the battlefield, ~this~ deals 1 damage to any target.
Palace Siege
{3}{B}{B}
Enchantment
As ~this~ enters, choose Khans or Dragons.
* Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.
* Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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