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28 results - Link to this list
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AEther Storm
{3}{U}
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy ~this~. It can't be regenerated. Any player may activate this ability.
Deadly Designs
{1}{B}
Enchantment
{2}: Put a plot counter on ~this~. Any player may activate this ability.
When there are five or more plot counters on ~this~, sacrifice it. If you do, destroy up to two target creatures.
Excavation
{1}{U}
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Fan Favorite
{3}{B}
Creature -- Human Rogue
2/2
Assist (Another player can pay up to {3} of ~this~'s cost.)
{2}: ~this~ gets +1/+1 until end of turn. Any player may activate this ability.
Feral Hydra
{X}{G}
Creature -- Hydra Beast
0/0
~this~ enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on ~this~. Any player may activate this ability.
Flailing Manticore
{3}{R}
Creature -- Manticore
3/3
Flying, first strike
{1}: ~this~ gets +1/+1 until end of turn. Any player may activate this ability.
{1}: ~this~ gets -1/-1 until end of turn. Any player may activate this ability.
Flailing Ogre
{2}{R}
Creature -- Ogre
3/3
{1}: ~this~ gets +1/+1 until end of turn. Any player may activate this ability.
{1}: ~this~ gets -1/-1 until end of turn. Any player may activate this ability.
Flailing Soldier
{R}
Creature -- Human Soldier
2/2
{1}: ~this~ gets +1/+1 until end of turn. Any player may activate this ability.
{1}: ~this~ gets -1/-1 until end of turn. Any player may activate this ability.
Hangman
{B}
Creature -- Human Villain
1/1
As ~this~ enters, secretly note a word with six to eight letters.
{1}: Target player who doesn't control ~this~ guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on ~this~. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice ~this~.
Ifh-Biff Efreet
{2}{G}{G}
Creature -- Efreet
3/3
Flying
{G}: ~this~ deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Land's Edge
{1}{R}{R}
World Enchantment
Discard a card: If the discarded card was a land card, ~this~ deals 2 damage to target player or planeswalker. Any player may activate this ability.
Lethal Vapors
{2}{B}{B}
Enchantment
Whenever a creature enters, destroy it.
{0}: Destroy ~this~. You skip your next turn. Any player may activate this ability.
Mercenaries
{3}{W}
Creature -- Human Mercenary
3/3
{3}: The next time ~this~ would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Nullhide Ferox
{2}{G}{G}
Creature -- Beast
6/6
Hexproof
You can't cast noncreature spells.
{2}: ~this~ loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard ~this~, put it onto the battlefield instead of putting it into your graveyard.
Oona's Prowler
{1}{B}
Creature -- Faerie Rogue
3/1
Flying
Discard a card: ~this~ gets -2/-0 until end of turn. Any player may activate this ability.
Quicksilver Wall
{2}{U}
Creature -- Wall
1/6
Defender (~this~ can't attack.)
{4}: Return ~this~ to its owner's hand. Any player may activate this ability.
Ribbon Snake
{1}{U}{U}
Creature -- Snake
2/3
Flying
{2}: ~this~ loses flying until end of turn. Any player may activate this ability.
Sailmonger
{3}{U}
Creature -- Human Monger
3/3
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
Samite Sanctuary
{2}{W}
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Saproling Cluster
{1}{G}
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

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