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12 results - Link to this list
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Aeromunculus
{1}{G}{U}
Creature -- Homunculus Mutant
2/3
Flying
{2}{G}{U}: Adapt 1. (If ~this~ has no +1/+1 counters on it, put a +1/+1 counter on it.)
Benthic Biomancer
{U}
Creature -- Merfolk Wizard Mutant
1/1
{1}{U}: Adapt 1. (If ~this~ has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on ~this~, draw a card, then discard a card.
Growth-Chamber Guardian
{1}{G}
Creature -- Elf Crab Warrior
2/2
{2}{G}: Adapt 2. (If ~this~ has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on ~this~, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Incubation Druid
{1}{G}
Creature -- Elf Druid
0/2
{T}: Add one mana of any type that a land you control could produce. If ~this~ has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If ~this~ has no +1/+1 counters on it, put three +1/+1 counters on it.)
Pteramander
{U}
Creature -- Salamander Drake
1/1
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If ~this~ has no +1/+1 counters on it, put four +1/+1 counters on it.)
Sauroform Hybrid
{1}{G}
Creature -- Human Lizard Warrior
2/2
{4}{G}{G}: Adapt 4. (If ~this~ has no +1/+1 counters on it, put four +1/+1 counters on it.)
Scuttlegator
{4}{G/U}{G/U}
Creature -- Crab Turtle Crocodile
6/6
Defender
{6}{g/u}{g/u}: Adapt 3. (If ~this~ has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as ~this~ has a +1/+1 counter on it, it can attack as though it didn't have defender.
Sharktocrab
{2}{G}{U}
Creature -- Shark Octopus Crab
4/4
{2}{G}{U}: Adapt 1. (If ~this~ has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on ~this~, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Skatewing Spy
{3}{U}
Creature -- Vedalken Rogue Mutant
2/3
{5}{U}: Adapt 2. (If ~this~ has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Skitter Eel
{3}{U}
Creature -- Fish Crab
3/3
{2}{U}: Adapt 2. (If ~this~ has no +1/+1 counters on it, put two +1/+1 counters on it.)
Trollbred Guardian
{4}{G}
Creature -- Troll Frog Warrior
5/5
{2}{G}: Adapt 2. (If ~this~ has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Zegana, Utopian Speaker
{2}{G}{U}
Legendary Creature -- Merfolk Wizard
4/4
When ~this~ enters, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If ~this~ has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

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