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62 results - Link to this list
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Aggressive Mining
{3}{R}
Enchantment
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Akki Avalanchers
{R}
Creature -- Goblin Warrior
1/1
Sacrifice a land: ~this~ gets +2/+0 until end of turn. Activate only once each turn.
Avizoa
{3}{U}
Creature -- Jellyfish
2/2
Flying
{0}: ~this~ gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Azimaet Drake
{2}{U}
Creature -- Drake
1/3
Flying
{U}: ~this~ gets +1/+0 until end of turn. Activate only once each turn.
Barbarian Bully
{2}{R}
Creature -- Human Barbarian
2/2
Discard a card at random: ~this~ gets +2/+2 until end of turn unless a player has ~this~ deal 4 damage to them. Activate only once each turn.
Basking Rootwalla
{G}
Creature -- Lizard
1/1
{1}{G}: ~this~ gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Beetleform Mage
{1}{G}{U}
Creature -- Human Insect Wizard
2/2
{G}{U}: ~this~ gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Boreal Centaur
{1}{G}
Snow Creature -- Centaur Warrior
2/2
{S}: ~this~ gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
Brutal Deceiver
{2}{R}
Creature -- Spirit
2/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
Call the Bloodline
{1}{B}
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Callous Deceiver
{2}{U}
Creature -- Spirit
1/3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Chainer, Nightmare Adept
{2}{B}{R}
Legendary Creature -- Human Minion
3/2
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Chronatog
{1}{U}
Creature -- Atog
1/2
{0}: ~this~ gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Crazed Armodon
{2}{G}{G}
Creature -- Elephant
3/3
{G}: ~this~ gets +3/+0 and gains trample until end of turn. Destroy ~this~ at the beginning of the next end step. Activate only once each turn.
Cruel Deceiver
{1}{B}
Creature -- Spirit
2/1
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gains "Whenever ~this~ deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Darkthicket Wolf
{1}{G}
Creature -- Wolf
2/2
{2}{G}: ~this~ gets +2/+2 until end of turn. Activate only once each turn.
Drake Hatchling
{2}{U}
Creature -- Drake
1/3
Flying
{U}: ~this~ gets +1/+0 until end of turn. Activate only once each turn.
Dream Coat
{U}
Enchantment -- Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Erstwhile Trooper
{1}{B}{G}
Creature -- Zombie Soldier
2/2
Discard a creature card: ~this~ gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Fault Riders
{2}{R}
Creature -- Human Soldier
2/2
Sacrifice a land: ~this~ gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

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