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Akki Lavarunner
{3}{R}
Creature -- Goblin Warrior
1/1
Haste
Whenever ~this~ deals damage to an opponent, flip it.
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Tok-Tok, Volcano Born
Legendary Creature -- Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Beastbreaker of Bala Ged
{1}{G}
Creature -- Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
Brimstone Mage
{2}{R}
Creature -- Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
{T}: ~this~ deals 1 damage to any target.
LEVEL 3+
2/4
{T}: ~this~ deals 3 damage to any target.
Budoka Gardener
{1}{G}
Creature -- Human Monk
2/1
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip ~this~.
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Dokai, Weaver of Life
Legendary Creature -- Human Monk
3/3
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
Budoka Pupil
{1}{G}{G}
Creature -- Human Monk
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Ichiga, Who Topples Oaks
Legendary Creature -- Spirit
4/3
Trample
Remove a ki counter from Ichiga: Target creature gets +2/+2 until end of turn.
Bushi Tenderfoot
{W}
Creature -- Human Soldier
1/1
When a creature dealt damage by ~this~ this turn dies, flip ~this~.
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Kenzo the Hardhearted
Legendary Creature -- Human Samurai
3/4
Double strike; bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
Callow Jushi
{1}{U}{U}
Creature -- Human Wizard
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Jaraku the Interloper
Legendary Creature -- Spirit
3/4
Remove a ki counter from Jaraku: Counter target spell unless its controller pays {2}.
Caravan Escort
{W}
Creature -- Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Coralhelm Commander
{U}{U}
Creature -- Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Cunning Bandit
{1}{R}{R}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature -- Spirit
5/2
Remove a ki counter from Azamuki: Gain control of target creature until end of turn.
Curse of the Fire Penguin
{4}{R}{R}
Enchantment -- Aura
Enchant creature
~this~ consumes and confuses enchanted creature.
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~this~ Creature
Creature -- Penguin
6/5
Trample
When ~this~ dies, return ~this~ to the battlefield.
Echo Mage
{1}{U}{U}
Creature -- Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Faithful Squire
{1}{W}{W}
Creature -- Human Soldier
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Kaiso, Memory of Loyalty
Legendary Creature -- Spirit
3/4
Flying
Remove a ki counter from Kaiso: Prevent all damage that would be dealt to target creature this turn.
Guul Draz Assassin
{B}
Creature -- Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
Hada Spy Patrol
{1}{U}
Creature -- Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
~this~ can't be blocked.
LEVEL 3+
3/3
Shroud (~this~ can't be the target of spells or abilities.)
~this~ can't be blocked.
Halimar Wavewatch
{1}{U}
Creature -- Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
Hedron-Field Purists
{2}{W}
Creature -- Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Hexdrinker
{G}
Creature -- Snake
2/1
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
Hired Muscle
{1}{B}{B}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Scarmaker
Legendary Creature -- Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Homura, Human Ascendant
{4}{R}{R}
Legendary Creature -- Human Monk
4/4
~this~ can't block.
When ~this~ dies, return it to the battlefield flipped.
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~this~'s Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "{R}: ~this~ gets +1/+0 until end of turn."
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