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Academy Elite
{3}{U}
Creature -- Human Wizard
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from ~this~: Draw a card, then discard a card.
Apocalypse Hydra
{X}{R}{G}
Creature -- Hydra
0/0
~this~ enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from ~this~: It deals 1 damage to any target.
Barkhide Troll
{G}{G}
Creature -- Troll
2/2
~this~ enters with a +1/+1 counter on it.
{1}, Remove a +1/+1 counter from ~this~: ~this~ gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Custodi Soulbinders
{3}{W}
Creature -- Human Cleric
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from ~this~: Create a 1/1 white Spirit creature token with flying.
Drakestown Forgotten
{4}{B}
Creature -- Zombie
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from ~this~: Target creature gets -1/-1 until end of turn.
Fertilid
{2}{G}
Creature -- Elemental
0/0
~this~ enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from ~this~: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Festercreep
{1}{B}
Creature -- Elemental
0/0
~this~ enters with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from ~this~: All other creatures get -1/-1 until end of turn.
Floodchaser
{5}{U}
Creature -- Elemental
0/0
~this~ enters with six +1/+1 counters on it.
~this~ can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from ~this~: Target land becomes an Island until end of turn.
Golgari Grave-Troll
{4}{G}
Creature -- Troll Skeleton
0/0
~this~ enters with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from ~this~: Regenerate ~this~.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return ~this~ from your graveyard to your hand.)
Ignition Team
{5}{R}{R}
Creature -- Goblin Warrior
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from ~this~: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Mindwarper
{2}{B}{B}
Creature -- Spirit
0/0
~this~ enters with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from ~this~: Target player discards a card. Activate only as a sorcery.
Pentavus
{7}
Artifact Creature -- Construct
0/0
~this~ enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from ~this~: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on ~this~.
Realm Seekers
{4}{G}{G}
Creature -- Elf Scout
0/0
~this~ enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from ~this~: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Salt Road Quartermasters
{2}{G}
Creature -- Human Soldier
1/1
~this~ enters with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
Shinewend
{1}{W}
Creature -- Elemental
0/0
Flying
~this~ enters with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from ~this~: Destroy target enchantment.
Spike Breeder
{3}{G}
Creature -- Spike
0/0
~this~ enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from ~this~: Create a 1/1 green Spike creature token.
Spike Colony
{4}{G}
Creature -- Spike
0/0
~this~ enters with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
Spike Drone
{G}
Creature -- Spike Drone
0/0
~this~ enters with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
Spike Feeder
{1}{G}{G}
Creature -- Spike
0/0
~this~ enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from ~this~: You gain 2 life.
Spike Hatcher
{6}{G}
Creature -- Spike
0/0
~this~ enters with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from ~this~: Regenerate ~this~.
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