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22 results - Link to this list
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Arguel's Blood Fast
{1}{B}
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform ~this~.
Blood Celebrant
{B}
Creature -- Human Cleric
1/1
{B}, Pay 1 life: Add one mana of any color.
Bloodtracker
{3}{B}
Creature -- Vampire Wizard
2/2
Flying
{B}, Pay 2 life: Put a +1/+1 counter on ~this~.
When ~this~ leaves the battlefield, draw a card for each +1/+1 counter on it.
Book of Rass
{6}
Artifact
{2}, Pay 2 life: Draw a card.
Chainer, Dementia Master
{3}{B}{B}
Legendary Creature -- Human Minion
3/3
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When ~this~ leaves the battlefield, exile all Nightmares.
Erebos, God of the Dead
{3}{B}
Legendary Enchantment Creature -- God
5/7
Indestructible
As long as your devotion to black is less than five, ~this~ isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
Foul Familiar
{2}{B}
Creature -- Spirit
3/1
~this~ can't block.
{B}, Pay 1 life: Return ~this~ to its owner's hand.
Greed
{3}{B}
Enchantment
{B}, Pay 2 life: Draw a card.
Grimclaw Bats
{1}{B}
Creature -- Bat
1/1
Flying
{B}, Pay 1 life: ~this~ gets +1/+1 until end of turn.
Numai Outcast
{3}{B}
Creature -- Human Samurai
1/1
Bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate ~this~.
Phyrexian Reclamation
{B}
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Protective Sphere
{2}{W}
Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Reckless Assault
{2}{B}{R}
Enchantment
{1}, Pay 2 life: ~this~ deals 1 damage to any target.
Righteous Aura
{1}{W}
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Sentry of the Underworld
{3}{W}{B}
Creature -- Griffin Skeleton
3/3
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate ~this~.
Sewer Rats
{B}
Creature -- Rat
1/1
{B}, Pay 1 life: ~this~ gets +1/+0 until end of turn. Activate no more than three times each turn.
Soul Kiss
{2}{B}
Enchantment -- Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Underworld Coinsmith
{W}{B}
Enchantment Creature -- Human Cleric
2/2
Constellation -- Whenever ~this~ or another enchantment you control enters, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
Unfulfilled Desires
{1}{U}{B}
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
Vilis, Broker of Blood
{5}{B}{B}{B}
Legendary Creature -- Demon
8/8
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

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