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118 results - Link to this list
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Anaconda
{3}{G}
Creature -- Snake
3/3
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Anurid Murkdiver
{4}{B}{B}
Creature -- Zombie Frog Beast
4/3
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Bayou Dragonfly
{1}{G}
Creature -- Insect
1/1
Flying; swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Benthic Behemoth
{5}{U}{U}{U}
Creature -- Serpent
7/6
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
Benthic Djinn
{2}{U}{B}
Creature -- Djinn
5/3
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Blistergrub
{2}{B}
Creature -- Phyrexian Horror
2/2
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
When ~this~ dies, each opponent loses 2 life.
Bog Raiders
{2}{B}
Creature -- Zombie
2/2
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Bog Smugglers
{1}{B}{B}
Creature -- Human Mercenary
2/2
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Bog Tatters
{4}{B}
Creature -- Wraith
4/2
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Bog Wraith
{3}{B}
Creature -- Wraith
3/3
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Bog-Strider Ash
{3}{G}
Creature -- Treefolk Shaman
2/4
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Boggart Arsonists
{2}{R}
Creature -- Goblin Rogue
2/1
Plainswalk (~this~ can't be blocked as long as defending player controls a Plains.)
{2}{R}, Sacrifice ~this~: Destroy target Scarecrow or Plains.
Boggart Loggers
{2}{B}
Creature -- Goblin Rogue
2/1
Forestwalk (~this~ can't be blocked as long as defending player controls a Forest.)
{2}{B}, Sacrifice ~this~: Destroy target Treefolk or Forest.
Bull Hippo
{3}{G}
Creature -- Hippo
3/3
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
Canyon Wildcat
{1}{R}
Creature -- Cat
2/1
Mountainwalk (~this~ can't be blocked as long as defending player controls a Mountain.)
Cat Warriors
{1}{G}{G}
Creature -- Cat Warrior
2/2
Forestwalk (~this~ can't be blocked as long as defending player controls a Forest.)
Cateran Slaver
{4}{B}{B}
Creature -- Horror Mercenary
5/5
Swampwalk (~this~ can't be blocked as long as defending player controls a Swamp.)
{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Cavern Crawler
{2}{R}
Creature -- Insect
0/3
Mountainwalk (~this~ can't be blocked as long as defending player controls a Mountain.)
{R}: ~this~ gets +1/-1 until end of turn.
Chorus of the Conclave
{4}{G}{G}{W}{W}
Legendary Creature -- Dryad
3/8
Forestwalk (~this~ can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
Cliff Threader
{1}{W}
Creature -- Kor Scout
2/1
Mountainwalk (~this~ can't be blocked as long as defending player controls a Mountain.)

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