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Chimeric Staff
{4}
Artifact
{X}: ~this~ becomes an X/X Construct artifact creature until end of turn.
Chromatic Armor
{1}{W}{U}
Enchantment -- Aura
Enchant creature
As ~this~ enters, choose a color.
~this~ enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on ~this~ and choose a color. X is the number of sleight counters on ~this~.
Crypt Rats
{2}{B}
Creature -- Rat
1/1
{X}: ~this~ deals X damage to each creature and each player. Spend only black mana on X.
Demonspine Whip
{B}{R}
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Energy Vortex
{3}{U}{U}
Enchantment
As ~this~ enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from ~this~.
At the beginning of the chosen player's upkeep, ~this~ deals 3 damage to that player unless they pay {1} for each vortex counter on ~this~.
{X}: Put X vortex counters on ~this~. Activate only during your upkeep.
Everythingamajig (c)
{5}
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{3}, {T}: Target player discards a card. Activate only during your turn.
{X}: ~this~ becomes an X/X Construct artifact creature until end of turn.
Gigantoplasm
{3}{U}
Creature -- Shapeshifter
0/0
You may have ~this~ enter as a copy of any creature on the battlefield, except it has "{X}: ~this~ has base power and toughness X/X."
Helix Pinnacle
{G}
Enchantment
Shroud (~this~ can't be the target of spells or abilities.)
{X}: Put X tower counters on ~this~.
At the beginning of your upkeep, if there are 100 or more tower counters on ~this~, you win the game.
Illusionary Mask
{2}
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Lavaclaw Reaches
Land
~this~ enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, ~this~ becomes a 2/2 black and red Elemental creature with "{X}: ~this~ gets +X/+0 until end of turn." It's still a land.
Lazav, the Multifarious
{U}{B}
Legendary Creature -- Shapeshifter
1/3
When ~this~ enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{X}: ~this~ becomes a copy of target creature card in your graveyard with mana value X, except its name is ~this~, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Mirror Entity
{2}{W}
Creature -- Shapeshifter
1/1
Changeling (~this~ is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Soothsaying
{U}
Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Steel Hellkite
{6}
Artifact Creature -- Dragon
5/5
Flying
{2}: ~this~ gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by ~this~ this turn. Activate only once each turn.
Testament of Faith
{W}
Enchantment
{X}: ~this~ becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Vengeful Archon
{4}{W}{W}{W}
Creature -- Archon
7/7
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, ~this~ deals that much damage to target player or planeswalker.
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