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Abandoned Outpost
Land
~this~ enters tapped.
{T}: Add {W}.
{T}, Sacrifice ~this~: Add one mana of any color.
Abuna Acolyte
{1}{W}
Creature -- Cat Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Abundant Growth
{G}
Enchantment -- Aura
Enchant land
When ~this~ enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abzan Banner
{3}
Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice ~this~: Draw a card.
Academy Ruins
Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Adanto, the First Fort
Legendary Land
(Transforms from Legion's Landing.)
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Adarkar Unicorn
{1}{W}{W}
Creature -- Unicorn
2/2
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
Adarkar Valkyrie
{4}{W}{W}
Snow Creature -- Angel
4/5
Flying, vigilance
{T}: When target creature other than ~this~ dies this turn, return that card to the battlefield under your control.
Adarkar Wastes
Land
{T}: Add {C}.
{T}: Add {W} or {U}. ~this~ deals 1 damage to you.
AEther Hub
Land
When ~this~ enters, you get {e} (an energy counter).
{T}: Add {C}.
{T}, Pay {e}: Add one mana of any color.
AEther Vial
{1}
Artifact
At the beginning of your upkeep, you may put a charge counter on ~this~.
{T}: You may put a creature card with mana value equal to the number of charge counters on ~this~ from your hand onto the battlefield.
Agadeem Occultist
{2}{B}
Creature -- Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
Aggressive Crag
Land
At the beginning of your combat step, tap CARDNAME.
{T}: Add {R} or {W}.
Akki Drillmaster
{2}{R}
Creature -- Goblin Shaman
2/2
{T}: Target creature gains haste until end of turn.
Akoum Refuge
Land
~this~ enters tapped.
When ~this~ enters, you gain 1 life.
{T}: Add {B} or {R}.
Alabaster Wall
{2}{W}
Creature -- Wall
0/4
Defender (~this~ can't attack.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Alaborn Veteran
{2}{W}
Creature -- Human Knight
2/2
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Alchemist's Refuge
Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Alloy Myr
{3}
Artifact Creature -- Myr
2/2
{T}: Add one mana of any color.
Alluring Siren
{1}{U}
Creature -- Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
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