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Abandoned Outpost
Land
~this~ enters tapped.
{T}: Add {W}.
{T}, Sacrifice ~this~: Add one mana of any color.
Amulet of Quoz
{6}
Artifact
Remove ~this~ from your deck before playing if you're not playing for ante.
{T}, Sacrifice ~this~: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Ancient Spring
Land
~this~ enters tapped.
{T}: Add {U}.
{T}, Sacrifice ~this~: Add {W}{B}.
Armor Thrull
{2}{B}
Creature -- Thrull
1/3
{T}, Sacrifice ~this~: Put a +1/+2 counter on target creature.
Ashnod's Coupon
{0}
Artifact
{T}, Sacrifice ~this~: Target player gets you target drink. You pay any costs for the drink.
Ashnod's Transmogrant
{1}
Artifact
{T}, Sacrifice ~this~: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Bad River
Land
~this~ enters tapped.
{T}, Sacrifice ~this~: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Basal Thrull
{B}{B}
Creature -- Thrull
1/2
{T}, Sacrifice ~this~: Add {B}{B}.
Black Lotus
{0}
Artifact
{T}, Sacrifice ~this~: Add three mana of any one color.
Blazing Torch
{1}
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice ~this~: ~this~ deals 2 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Bog Wreckage
Land
~this~ enters tapped.
{T}: Add {B}.
{T}, Sacrifice ~this~: Add one mana of any color.
Bounty Agent
{1}{W}
Creature -- Human Soldier
2/2
Vigilance
{T}, Sacrifice ~this~: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Cephalid Pathmage
{2}{U}
Creature -- Octopus Wizard
1/2
~this~ can't be blocked.
{T}, Sacrifice ~this~: Target creature can't be blocked this turn.
Cliffside Rescuer
{1}{W}
Creature -- Kor Soldier
2/2
Vigilance
{T}, Sacrifice ~this~: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Command Beacon
Land
{T}: Add {C}.
{T}, Sacrifice ~this~: Put your commander into your hand from the command zone.
Conjurer's Bauble
{1}
Artifact
{T}, Sacrifice ~this~: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Crystal Vein
Land
{T}: Add {C}.
{T}, Sacrifice ~this~: Add {C}{C}.
Daring Apprentice
{1}{U}{U}
Creature -- Human Wizard
1/1
{T}, Sacrifice ~this~: Counter target spell.
Dark Sphere
{0}
Artifact
{T}, Sacrifice ~this~: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
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