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Alive // Well
{3}{G} // {W}
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Appeal // Authority
{G} // {1}{W}
Sorcery // Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Armed // Dangerous
{1}{R} // {3}{G}
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Assault // Battery
{R} // {3}{G}
Sorcery // Sorcery
~this~ deals 2 damage to any target.
//
Create a 3/3 green Elephant creature token.
Assure // Assemble
{G/W}{G/W} // {4}{G}{W}
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
//
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Beck // Call
{G}{U} // {4}{W}{U}
Sorcery // Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Bedeck // Bedazzle
{B/R}{B/R} // {4}{B}{R}
Instant // Instant
Target creature gets +3/-3 until end of turn.
//
Destroy target nonbasic land. ~this~ deals 2 damage to target opponent or planeswalker.
Bind//Liberate
{1}{G}
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
//
Liberate
{1}{W}
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Boom // Bust
{1}{R} // {5}{R}
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
//
Destroy all lands.
Bound // Determined
{3}{B}{G} // {G}{U}
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile ~this~.
//
Other spells you control can't be countered this turn.
Draw a card.
Breaking // Entering
{U}{B} // {4}{B}{R}
Sorcery // Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Carnival // Carnage
{B/R} // {2}{B}{R}
Instant // Sorcery
~this~ deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
//
~this~ deals 3 damage to target opponent. That player discards two cards.
Catch // Release
{1}{U}{R} // {4}{R}{W}
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Claim // Fame
{B} // {1}{R}
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
Collision // Colossus
{1}{R/G} // {R}{G}
Instant // Instant
~this~ deals 6 damage to target creature with flying.
//
Target creature gets +4/+2 and gains trample until end of turn.
Commit // Memory
{3}{U} // {4}{U}{U}
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Connive // Concoct
{2}{U/B}{U/B} // {3}{U}{B}
Sorcery // Sorcery
Gain control of target creature with power 2 or less.
//
Surveil 3, then return a creature card from your graveyard to the battlefield.
Consecrate // Consume
{1}{W/B} // {2}{W}{B}
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
//
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Consign // Oblivion
{1}{U} // {4}{B}
Instant // Sorcery
Return target nonland permanent to its owner's hand.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Target opponent discards two cards.
Crime // Punishment
{3}{W}{B} // {X}{B}{G}
Sorcery // Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
//
Destroy each artifact, creature, and enchantment with mana value X.
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