Evolution Charm
{1}{G}
Instant
Choose one --
* Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
* Return target creature card from your graveyard to your hand.
* Target creature gains flying until end of turn.
Sapphire Charm
{U}
Instant
Choose one --
* Target player draws a card at the beginning of the next turn's upkeep.
* Target creature gains flying until end of turn.
* Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Trickery Charm
{U}
Instant
Choose one --
* Target creature gains flying until end of turn.
* Target creature becomes the creature type of your choice until end of turn.
* Look at the top four cards of your library, then put them back in any order.