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| Autocard |
| name | expansion | rarity | artist | flavor text | original text | image |
|---|---|---|---|---|---|---|
| Commander Anthology 2018 | rare | Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. |
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| Commander 2015 | rare | HasteIf a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. | ||||
| Duel Decks Anthology, Jace vs. Chandra | rare | Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. |
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| Duel Decks: Jace vs. Chandra | rare | Omar Rayyan | Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. |
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| Lorwyn | rare | Omar Rayyan | Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. |
Abilities (click to find cards with that ability):
Haste (330)
When ~this~ is put into a graveyard from anywhere, {effect} (10)
Shuffle it into its owner's library (9)
If a spell you control would deal damage to an opponent, prevent that damage (1)
Create a {n}/{n} {color} Elemental Shaman creature token with haste for each {n} damage prevented this way (1)
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