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Blast Zone
Land
~this~ enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on ~this~.
{3}, {T}, Sacrifice ~this~: Destroy each nonland permanent with mana value equal to the number of charge counters on ~this~.

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name expansion rarity artist flavor text original text image
Blast Zone Modern Horizons 3 Commander rare Jorge Jacinto Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blast Zone Commander Masters rare Jorge Jacinto Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blast Zone The Brothers' War rare Jorge Jacinto Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blast Zone The Brothers' War rare Jorge Jacinto Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
War of the Spark rare Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Abilities (click to find cards with that ability):
{T}: {effect} (1614)
Add {C} (351)
{mana}, {T}, Sacrifice ~this~: {effect} (187)
{X}{X}, {T}: {effect} (5)
Destroy each nonland permanent with converted mana cost equal to the number of charge counters on ~this~ (3)
~this~ enters the battlefield with a charge counter on it (2)
Put X charge counters on ~this~ (2)


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