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1023 results - Link to this list
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A Good Day to Pie
{1}{W}
Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return ~this~ from your graveyard to your hand.
A Tale for the Ages
{1}{W}
Enchantment
Enchanted creatures you control get +2/+2.
Abbot of the Sacred Meeple (playtest)
{1}{W}
Creature -- Human Monk
2/2
Sinecure (~this~ can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Abeyance
{1}{W}
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Absolute Grace
{1}{W}
Enchantment
All creatures have protection from black.
Absolute Law
{1}{W}
Enchantment
All creatures have protection from red.
Abuna Acolyte
{1}{W}
Creature -- Cat Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Abzan Advantage
{1}{W}
Instant
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Academic Probation
{1}{W}
Sorcery -- Lesson
Choose one --
* Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
* Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Accorder Paladin
{1}{W}
Creature -- Human Knight
3/1
Battle cry (Whenever ~this~ attacks, each other attacking creature gets +1/+0 until end of turn.)
Acolyte's Reward
{1}{W}
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, ~this~ deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Acrobatic Cheerleader
{1}{W}
Creature -- Human Survivor
2/2
Survival -- At the beginning of your second main phase, if ~this~ is tapped, put a flying counter on it. This ability triggers only once.
Act of Heroism
{1}{W}
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Adamant Will
{1}{W}
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adanto Vanguard
{1}{W}
Creature -- Vampire Soldier
1/1
As long as ~this~ is attacking, it gets +2/+0.
Pay 4 life: ~this~ gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adherent of Hope
{1}{W}
Creature -- Human Soldier
2/1
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on ~this~.
Adorned Pouncer
{1}{W}
Creature -- Cat
1/1
Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile ~this~ from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Advance Scout
{1}{W}
Creature -- Human Soldier Scout
1/1
First strike
{W}: Target creature gains first strike until end of turn.
Aegis of the Gods
{1}{W}
Enchantment Creature -- Human Soldier
2/1
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Aegis of the Heavens
{1}{W}
Instant
Target creature gets +1/+7 until end of turn.

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