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519 results - Link to this list
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Abhorrent Overlord
{5}{B}{B}
Creature -- Demon
6/6
Flying
When ~this~ enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Accursed Centaur
{B}
Creature -- Zombie Centaur
2/2
When ~this~ enters the battlefield, sacrifice a creature.
AEther Chaser
{1}{R}
Creature -- Human Artificer
2/1
First strike
When ~this~ enters the battlefield, you get {e}{e} (two energy counters).
Whenever ~this~ attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.
AEther Poisoner
{1}{B}
Creature -- Human Artificer
1/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When ~this~ enters the battlefield, you get {e}{e} (two energy counters).
Whenever ~this~ attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.
AEther Searcher
{7}
Artifact Creature -- Construct
6/4
Reveal ~this~ as you draft it. Reveal the next card you draft and note its name.
When ~this~ enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.
AEthertorch Renegade
{2}{R}
Creature -- Human Rogue
1/2
When ~this~ enters the battlefield, you get {e}{e}{e}{e} (four energy counters).
{T}, Pay {e}{e}: ~this~ deals 1 damage to target creature.
{T}, Pay {e}{e}{e}{e}{e}{e}{e}{e}: ~this~ deals 6 damage to target player or planeswalker.
Agent of Erebos
{3}{B}
Enchantment Creature -- Zombie
2/2
Constellation -- Whenever ~this~ or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
Akki Rockspeaker
{1}{R}
Creature -- Goblin Shaman
1/1
When ~this~ enters the battlefield, add {R}.
Akoum Boulderfoot
{4}{R}{R}
Creature -- Giant Warrior
4/5
When ~this~ enters the battlefield, it deals 1 damage to any target.
Akoum Firebird
{2}{R}{R}
Creature -- Phoenix
3/3
Flying, haste
~this~ attacks each combat if able.
Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return ~this~ from your graveyard to the battlefield.
Akoum Hellkite
{4}{R}{R}
Creature -- Dragon
4/4
Flying
Landfall -- Whenever a land enters the battlefield under your control, ~this~ deals 1 damage to any target. If that land is a Mountain, ~this~ deals 2 damage to that permanent or player instead.
Akoum Stonewaker
{1}{R}
Creature -- Human Shaman
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Akroan Horse
{4}
Artifact Creature -- Horse
0/4
Defender
When ~this~ enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Alloy Golem
{6}
Artifact Creature -- Golem
4/4
As ~this~ enters the battlefield, choose a color.
~this~ is the chosen color. (It's still an artifact.)
Anarchist
{4}{R}
Creature -- Human Wizard
2/2
When ~this~ enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Anathemancer
{1}{B}{R}
Creature -- Zombie Wizard
2/2
When ~this~ enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ancestral Statue
{4}
Artifact Creature -- Golem
3/4
When ~this~ enters the battlefield, return a nonland permanent you control to its owner's hand.
Ancient Hydra
{4}{R}
Creature -- Hydra
5/1
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from ~this~: It deals 1 damage to any target.
Angelic Rocket
{8}
Host Artifact Creature -- Angel
4/4
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
Armory Automaton
{3}
Artifact Creature -- Construct
2/2
Whenever ~this~ enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

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