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17 results - Link to this list
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Angrath, the Flame-Chained
{3}{B}{R}
Legendary Planeswalker -- Angrath
4
[+1]: Each opponent discards a card and loses 2 life.
[-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
[-8]: Each opponent loses life equal to the number of cards in their graveyard.
Besmirch
{1}{R}{R}
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Captivating Crew
{3}{R}
Creature -- Human Pirate
4/3
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Captivating Vampire
{1}{B}{B}
Creature -- Vampire
2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Conquering Manticore
{4}{R}{R}
Creature -- Manticore
5/5
Flying
When ~this~ enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Cunning Bandit
{1}{R}{R}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
-----
Azamuki, Treachery Incarnate
Legendary Creature -- Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Eldrazi Obligator
{2}{R}
Creature -- Eldrazi
3/1
Devoid (This card has no color.)
When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)
Haste
Enthralling Victor
{3}{R}
Creature -- Human Warrior
3/2
When ~this~ enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Grab the Reins
{3}{R}
Instant
Choose one --
* Until end of turn, you gain control of target creature and it gains haste.
* Sacrifice a creature. ~this~ deals damage equal to that creature's power to any target.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
Helm of Possession
{4}
Artifact
You may choose not to untap ~this~ during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control ~this~ and ~this~ remains tapped.
Infernal Denizen
{7}{B}
Creature -- Demon
5/7
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap ~this~, and an opponent may gain control of a creature you control of their choice for as long as ~this~ remains on the battlefield.
{T}: Gain control of target creature for as long as ~this~ remains on the battlefield.
Keldon Overseer
{2}{R}
Creature -- Human Warrior
3/1
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Haste
When ~this~ enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Might Makes Right
{5}{R}
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Skyfire Kirin
{2}{R}{R}
Legendary Creature -- Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
Smelt-Ward Gatekeepers
{3}{R}
Creature -- Human Warrior
2/4
When ~this~ enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Smelt-Ward Ignus
{1}{R}
Creature -- Elemental
2/1
{2}{R}, Sacrifice ~this~: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Vedalken Shackles
{3}
Artifact
You may choose not to untap ~this~ during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as ~this~ remains tapped.

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