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234 results - Link to this list
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Accorder's Shield
{0}
Artifact -- Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Adventuring Gear
{1}
Artifact -- Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Angelic Armaments
{3}
Artifact -- Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Argentum Armor
{6}
Artifact -- Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Armory of Iroas
{2}
Artifact -- Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
Ashmouth Blade
Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
Assault Suit
{4}
Artifact -- Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
Avacyn's Collar
{1}
Artifact -- Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Avarice Amulet
{4}
Artifact -- Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of ~this~.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Banshee's Blade
{2}
Artifact -- Equipment
Equipped creature gets +1/+1 for each charge counter on ~this~.
Whenever equipped creature deals combat damage, put a charge counter on ~this~.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Barbed Battlegear
{3}
Artifact -- Equipment
Equipped creature gets +4/-1.
Equip {2}
Basilisk Collar
{1}
Artifact -- Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Batterskull
{5}
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return ~this~ to its owner's hand.
Equip {5}
Behemoth Sledge
{1}{G}{W}
Artifact -- Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
Blackblade Reforged
{2}
Legendary Artifact -- Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
Blade of Selves
{2}
Artifact -- Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}
Blade of the Bloodchief
{1}
Artifact -- Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Bladed Bracers
{1}
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Bladed Pinions
{2}
Artifact -- Equipment
Equipped creature has flying and first strike.
Equip {2}
Blazing Torch
{1}
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice ~this~: ~this~ deals 2 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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