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Tumble Magnet
{3}
Artifact
~this~ enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from ~this~: Tap target artifact or creature.

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expansion rarity artist flavor text original text image
Modern Masters 2015 Edition uncommon Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose. Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Scars of Mirrodin common Drew Baker Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose. Tumble Magnet enters the battlefield with three charge counters on it.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Abilities (click to find cards with that ability):
{T}, Remove a charge counter from ~this~: {effect} (13)
~this~ enters the battlefield with {n} charge counters on it (10)
Tap target artifact or creature (3)


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