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Necromancy
{2}{B}
Enchantment
You may cast ~this~ as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When ~this~ enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with ~this~." Put target creature card from a graveyard onto the battlefield under your control and attach ~this~ to it. When ~this~ leaves the battlefield, that creature's controller sacrifices it.

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expansion rarity artist flavor text original text image
Visions uncommon Pete Venters You may choose to play Necromancy as an instant; if you do, bury it at end of turn.
When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment that targets the creature. If Necromancy leaves play, bury the creature.

Abilities (click to find cards with that ability):
When ~this~ leaves the battlefield, {effect} (91)
If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step (11)
You may cast ~this~ as though it had flash (11)
When ~this~ enters the battlefield, if it's on the battlefield, {effect} (4)
Enchant creature put onto the battlefield with ~this~ (3)
That creature's controller sacrifices it (3)
It becomes an Aura with {ability} Put target creature card from a graveyard onto the battlefield under your control and attach ~this~ to it (1)


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