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Admonition Angel
{3}{W}{W}{W}
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than ~this~.
When ~this~ leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Alpine Guide
{2}{R}
Snow Creature -- Human Scout
3/3
When ~this~ enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
~this~ attacks each combat if able.
When ~this~ leaves the battlefield, sacrifice a Mountain.
Ancestral Knowledge
{1}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When ~this~ enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When ~this~ leaves the battlefield, shuffle your library.
Angel of Serenity
{4}{W}{W}{W}
Creature -- Angel
5/6
Flying
When ~this~ enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When ~this~ leaves the battlefield, return the exiled cards to their owners' hands.
Animate Dead
{1}{B}
Enchantment -- Aura
Enchant creature card in a graveyard
When ~this~ enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with ~this~." Return enchanted creature card to the battlefield under your control and attach ~this~ to it. When ~this~ leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Arcane Artisan
{2}{U}
Creature -- Human Wizard
0/3
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When ~this~ leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Ashiok's Erasure
{2}{U}{U}
Enchantment
Flash
When ~this~ enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When ~this~ leaves the battlefield, return the exiled card to its owner's hand.
Aurification
{2}{W}{W}
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When ~this~ leaves the battlefield, remove all gold counters from all creatures.
Baffling End
{1}{W}
Enchantment
When ~this~ enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
When ~this~ leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Bloodtracker
{3}{B}
Creature -- Vampire Wizard
2/2
Flying
{B}, Pay 2 life: Put a +1/+1 counter on ~this~.
When ~this~ leaves the battlefield, draw a card for each +1/+1 counter on it.
Boreas Charger
{2}{W}
Creature -- Pegasus
2/1
Flying
When ~this~ leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Chainer, Dementia Master
{3}{B}{B}
Legendary Creature -- Human Minion
3/3
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When ~this~ leaves the battlefield, exile all Nightmares.
Corrosion
{1}{B}{R}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When ~this~ leaves the battlefield, remove all rust counters from all permanents.
Dance of Many
{U}{U}
Enchantment
When ~this~ enters the battlefield, create a token that's a copy of target nontoken creature.
When ~this~ leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice ~this~.
At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}{U}.
Dance of the Dead
{1}{B}
Enchantment -- Aura
Enchant creature card in a graveyard
When ~this~ enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with ~this~." Put enchanted creature card onto the battlefield tapped under your control and attach ~this~ to it. When ~this~ leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Day of the Dragons
{4}{U}{U}{U}
Enchantment
When ~this~ enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When ~this~ leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Delusions of Mediocrity
{3}{U}
Enchantment
When ~this~ enters the battlefield, you gain 10 life.
When ~this~ leaves the battlefield, you lose 10 life.
Detention Sphere
{1}{W}{U}
Enchantment
When ~this~ enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When ~this~ leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Diabolic Servitude
{3}{B}
Enchantment
When ~this~ enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with ~this~ dies, exile it and return ~this~ to its owner's hand.
When ~this~ leaves the battlefield, exile the creature put onto the battlefield with ~this~.
Drudge Spell
{B}{B}
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."
When ~this~ leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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