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Academy Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Alpine Guide
{2}{R}
Snow Creature -- Human Scout
3/3
When ~this~ enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library.
~this~ attacks each combat if able.
When ~this~ leaves the battlefield, sacrifice a Mountain.
Altar of Bone
{G}{W}
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Amrou Scout
{1}{W}
Creature -- Kithkin Rebel Scout
2/1
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Ancestral Knowledge
{1}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When ~this~ enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When ~this~ leaves the battlefield, shuffle your library.
Angel's Herald
{W}
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
Archmage Ascension
{2}{U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on ~this~.
As long as ~this~ has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Arena Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice ~this~: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.
Armillary Sphere
{2}
Artifact
{2}, {T}, Sacrifice ~this~: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
Artificer's Intuition
{1}{U}
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Assembly Hall
{5}
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
Attune with AEther
{G}
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {e}{e} (two energy counters).
Auratouched Mage
{5}{W}
Creature -- Human Wizard
3/3
When ~this~ enters the battlefield, search your library for an Aura card that could enchant it. If ~this~ is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Bad River
Land
~this~ enters the battlefield tapped.
{T}, Sacrifice ~this~: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.
Bant Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice ~this~: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
Battalion Foot Soldier
{2}{W}
Creature -- Human Soldier
2/2
When ~this~ enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
Beanstalk Giant
{6}{G}
Creature -- Giant
*/*
~this~'s power and toughness are each equal to the number of lands you control.
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Fertile Footsteps
Sorcery -- Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
Behemoth's Herald
{G}
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

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