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Apothecary Initiate
{W}
Creature -- Kithkin Cleric
1/1
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Auspicious Ancestor
{3}{W}
Creature -- Human Cleric
2/3
When ~this~ dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Bloodchief Ascension
{B}
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on ~this~. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if ~this~ has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bog-Strider Ash
{3}{G}
Creature -- Treefolk Shaman
2/4
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Carrion Imp
{3}{B}
Creature -- Imp
2/3
Flying
When ~this~ enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Crystal Rod
{1}
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Exemplar of Strength
{1}{G}
Creature -- Human Warrior
4/4
When ~this~ enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever ~this~ attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Farmstead
{W}{W}{W}
Enchantment -- Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Fasting
{W}
Enchantment
At the beginning of your upkeep, put a hunger counter on ~this~. Then destroy ~this~ if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy ~this~.
Iron Star
{1}
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Ivory Cup
{1}
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Jeweled Torque
{2}
Artifact
As ~this~ enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Lifesmith
{1}{G}
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
Living Artifact
{G}
Enchantment -- Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on ~this~.
At the beginning of your upkeep, you may remove a vitality counter from ~this~. If you do, you gain 1 life.
Mardu Woe-Reaper
{W}
Creature -- Human Warrior
2/1
Whenever ~this~ or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Priest of the Wakening Sun
{W}
Creature -- Human Cleric
1/1
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice ~this~: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Ruin Processor
{7}
Creature -- Eldrazi Processor
7/8
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Soul Net
{1}
Artifact
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Sun Droplet
{2}
Artifact
Whenever you're dealt damage, put that many charge counters on ~this~.
At the beginning of each upkeep, you may remove a charge counter from ~this~. If you do, you gain 1 life.
Tablet of Epityr
{1}
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.

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