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688 results - Link to this list
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Abeyance
{1}{W}
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Abundant Growth
{G}
Enchantment -- Aura
Enchant land
When ~this~ enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abzan Banner
{3}
Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice ~this~: Draw a card.
Academy Elite
{3}{U}
Creature -- Human Wizard
0/0
~this~ enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from ~this~: Draw a card, then discard a card.
Accelerate
{1}{R}
Instant
Target creature gains haste until end of turn.
Draw a card.
Accumulated Knowledge
{1}{U}
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Acrobatic Maneuver
{2}{W}
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Aeon Chronicler
{3}{U}{U}
Creature -- Avatar
*/*
~this~'s power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from ~this~ while it's exiled, draw a card.
AEther Spellbomb
{1}
Artifact
{U}, Sacrifice ~this~: Return target creature to its owner's hand.
{1}, Sacrifice ~this~: Draw a card.
Afflict
{2}{B}
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
Aggressive Urge
{1}{G}
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
Aladdin's Lamp
{10}
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Alchemist's Apprentice
{1}{U}
Creature -- Human Wizard
1/1
Sacrifice ~this~: Draw a card.
Alchemist's Vial
{2}
Artifact
When ~this~ enters the battlefield, draw a card.
{1}, {T}, Sacrifice ~this~: Target creature can't attack or block this turn.
Aminatou, the Fateshifter
{W}{U}{B}
Legendary Planeswalker -- Aminatou
3
[+1]: Draw a card, then put a card from your hand on top of your library.
[-1]: Exile another target permanent you own, then return it to the battlefield under your control.
[-6]: Choose left or right. Each player gains control of all nonland permanents other than ~this~ controlled by the next player in the chosen direction.
~this~ can be your commander.
Angelic Gift
{1}{W}
Enchantment -- Aura
Enchant creature
When ~this~ enters the battlefield, draw a card.
Enchanted creature has flying.
Anje Falkenrath
{1}{B}{R}
Legendary Creature -- Vampire
1/3
Haste
{T}, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap ~this~.
Annihilate
{3}{B}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Aphotic Wisps
{B}
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Arcades, the Strategist
{1}{G}{W}{U}
Legendary Creature -- Elder Dragon
3/5
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

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