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32 results - Link to this list
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Afflicted Deserter
{3}{R}
Creature -- Human Werewolf
3/2
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Breakneck Rider
{1}{R}{R}
Creature -- Human Scout Werewolf
3/3
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Convicted Killer
{2}{R}
Creature -- Human Werewolf
2/2
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Daybreak Ranger
{2}{G}
Creature -- Human Archer Ranger Werewolf
2/2
{T}: ~this~ deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Duskwatch Recruiter
{1}{G}
Creature -- Human Warrior Werewolf
2/2
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Gatstaf Arsonists
{4}{R}
Creature -- Human Werewolf
5/4
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Gatstaf Shepherd
{1}{G}
Creature -- Human Werewolf
2/2
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Geier Reach Bandit
{2}{R}
Creature -- Human Rogue Werewolf
3/2
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Grizzled Outcasts
{4}{G}
Creature -- Human Werewolf
4/4
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Hanweir Watchkeep
{2}{R}
Creature -- Human Warrior Werewolf
1/5
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Hermit of the Natterknolls
{2}{G}
Creature -- Human Werewolf
2/3
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Hinterland Hermit
{1}{R}
Creature -- Human Werewolf
2/1
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Hinterland Logger
{1}{G}
Creature -- Human Werewolf
2/1
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Huntmaster of the Fells
{2}{R}{G}
Creature -- Human Werewolf
2/2
Whenever this creature enters the battlefield or transforms into ~this~, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Instigator Gang
{3}{R}
Creature -- Human Werewolf
2/3
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Kessig Forgemaster
{1}{R}
Creature -- Human Shaman Werewolf
2/1
Whenever ~this~ blocks or becomes blocked by a creature, ~this~ deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Kruin Outlaw
{1}{R}{R}
Creature -- Human Rogue Werewolf
2/2
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Lambholt Elder
{2}{G}
Creature -- Human Werewolf
1/2
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Lambholt Pacifist
{1}{G}
Creature -- Human Shaman Werewolf
3/3
~this~ can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.
Mayor of Avabruck
{1}{G}
Creature -- Human Advisor Werewolf
1/1
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform ~this~.

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