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Witch-Maw Nephilim
{G}{W}{U}{B}
Creature -- Nephilim
1/1
Whenever you cast a spell, you may put two +1/+1 counters on ~this~.
Whenever ~this~ attacks, it gains trample until end of turn if its power is 10 or greater.

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name expansion rarity artist flavor text original text image
Guildpact rare Greg Staples When it awoke, it shattered the hillsides to make way for its passage. Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Abilities (click to find cards with that ability):
Whenever ~this~ attacks, {effect} (314)
Whenever you cast a spell, {effect} (26)
You may put {n} +{n}/+{n} counters on ~this~ (1)
It gains trample until end of turn if its power is {n} or greater (1)


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