Login

Search
Trade
Autocard
Overrun
{2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Click to hide image
name expansion rarity artist flavor text original text image
Overrun Magic: The Gathering Foundations uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Overrun Game Night: Free-For-All uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Commander Anthology uncommon Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Overrun Planechase Anthology uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Overrun Conspiracy: Take the Crown uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Commander 2015 uncommon Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Tempest Remastered uncommon "You want to know your enemy? Look at your feet while you trample him."
--Tahngarth of the Weatherlight
Creatures you control get +3/+3 and gain trample until end of turn.
Duel Decks Anthology, Garruk vs. Liliana uncommon Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Commander 2014 uncommon Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Overrun Planechase 2012 Edition uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Magic 2012 uncommon Carl Critchlow Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Duel Decks: Garruk vs. Liliana uncommon Carl Critchlow Nature doesn't walk. Creatures you control get +3/+3 and gain trample until end of turn.
Magic 2010 uncommon Carl Critchlow Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Tenth Edition uncommon Carl Critchlow [Nature doesn't walk.] Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Odyssey uncommon Carl Critchlow The dance of angry feet
--Nantuko expression meaning
"stampede"
Creatures you control get +3/+3 and gain trample until end of turn.
Tempest uncommon Jeff Miracola "You want to know your enemy? Look at your feet while you trample him."
--Tahngarth of the Weatherlight
All creatures you control get +3/+3 and gain trample until end of turn.

Abilities (click to find cards with that ability):
Creatures you control get +{n}/+{n} and gain trample until end of turn (10)


When you're logged in, you will be able to see who have/want this card.