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Ghitu Encampment
Land
~this~ enters the battlefield tapped.
{T}: Add {R}.
{1}{R}: ~this~ becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

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Duel Decks: Speed vs. Cunning uncommon Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
Premium Deck Series: Fire and Lightning uncommon John Avon Ghitu Encampment enters the battlefield tapped.
: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
Tenth Edition uncommon John Avon Ghitu Encampment comes into play tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Urza's Legacy uncommon Hazeltine Ghitu Encampment comes into play tapped.
{T}: Add one red mana to your mana pool.
{1}{R} Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.

Abilities (click to find cards with that ability):
{mana}: {effect} (1731)
{T}: {effect} (1614)
Add {mana} (613)
~this~ enters the battlefield tapped (273)
It's still a land (54)
~this~ becomes a {n}/{n} {color} Warrior creature with first strike until end of turn (1)


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